Spell 2. #3 is correct. applying persistent damage and slowing enemies. Highest resistance applies per damage type. ” Casting a cantrip doesn't use up your spell slots; you can cast a cantrip at will, any number of times per day. 6. In other words, a 10th-level earth kineticist looks at a 2. Source Secrets of Magic pg. For example, a 10th level Elemental Sorcerer in 1e would cast a Fireball for 10d6+10 in a 3rd level slot, with no additional feat investment. 5 damage and 14 persistent bleed damage. The Gunslinger class supposedly specializes at using firearms, but they don't seem to be much better than a Fighter using a bow. You splash a glob of acid that splatters your target and nearby creatures. 9+ (Verified 9) Last Updated 1 year, 9 months ago. Keep in mind that many of the activities below take 10 minutes each. 3-inch-radius sphere of granite and goes "Uuuu, too heavy for me to elementally lift~". Once you’ve calculated how much damage you deal, you’ll need to determine the damage type. You take the damage at the end of your turn, and get a roll to end it every turn BEFORE taking the damage. What is it about damage spells in pathfinder 2e that's considered 'weak'? Asked 3 years, 1 month ago Modified 17 days ago Viewed 14k times 16 I've read. Small module to keep track of persistent damage for pathfinder 2E using the effects system. 2) Every time you take Persistent Damage, you gain a DC 15 flat check to end the condition (p. Make a cobra fang Strike. Given the appeal that one-handed firearms hold for the thaumaturge, this might. Force damage comes from pure magical energy and can damage ethereal creatures, such as ghosts. 2. The target must attempt a Will save. When your negative hit point total is equal to your Constitution, you're dead. Is the precision damage included, so in case you attach with a dagger (1d4), you roll 2d4 +2d6 on a critical. Doing a large portion of both bleeding and negative energy persistent damage on hit. 7. This entry lists the weapon’s damage die and the type of damage it deals: B for bludgeoning, P for piercing, or S for slashing. Are you tired of taking Emotional Damage while forgetting to deal emotional damage to your players? Well worry no more! This Module, PF2E Persistent Damage,. That is 0. The flat check. If you miss, the target and all creatures within 5 feet take only 1. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. Make a ranged Strike. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. Source Core Rulebook pg. Spell 1. All creatures and objects have Hit Points (HP). Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. • 1 yr. This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. " Unless your group decides not to play with this rule, even spells and poisons are nonlethal. Access Second-mark members of the Firebrands have access to this spell. The Alchemist is an interesting class, serving their party as some combination of Defender, Healer, Scout, Support, and Striker depending on their Field of Research and their preferred alchemical items. Poor piercing damage also triggers 0 weaknesses. Critical Success The creature is unaffected. Throw in a rogue dedication for far throw/strong arm and you have pretty good range in a thrown weapon. As an example, take being set on fire. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make. Persistent damage is a Condition that does not adopt traits or features from its origin. When the target of said effect ends its turn then FGU properly rolls the damage and flat check. Trigger While you have your shield raised, you would take damage from a physical attack. As a note bleeding, a type of physical, is even a main damage type: Damage dealt by weapons, many physical hazards, and a handful of spells is collectively called physical damage. But yea Persistent damage (bleeding, being on fire etc) is very strong. Persistent Damage affects the player at the end of their turn. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. You snap your shield in place to ward off a blow. Birds are interesting. Sunder Enchantment: Intelligent enemies will frequently use magic items, especially powerful options like weapons and armor. On a hit, the target takes 2d12 electricity damage. This version provides clarification i. The options to improve blasting are also more limited. Deal 6d8 + 3d6 persistent damage on a hit (average 36 +10. Make a spell attack. Disease. Add a RollOption rule-element and edit it to look like above. PF2e Persistent Damage automates the persistent damage rules (automatically rolls the check at the end of your turn and rolls the damage, if any) Non-PF2e specific modules Quick Insert THE best module for FoundryVTT, allows you to quickly search for rules, items, actors, spells, feats, etc. Increase the persistent damage on a critical hit to 2d10. Just as an example, at level 9 with a +1 striking arquebus (no damage runes), a crit will do on average 55. 2. ago. When you’re dying, at the start of each of your turns, you must attempt a flat check with a DC equal to 10 + your current dying value to see if you get better or worse. Same here; IMO, the Tyrant is the best evil champion on a mechanical and thematic basis. 469 4. Usage etched onto a piercing or slashing melee weapon; Bulk —. As a note bleeding, a type of physical, is even a main damage type: Damage dealt by weapons, many physical hazards, and a handful of spells is collectively called physical damage. While the community wiki answer offers a comprehensive list of officially statted-up unarmed attacks, the rules allow for any body part to be used as a weapon. Bleed is one of the most hidden rules in pf2e imo. Heightened (5th) The initial damage increases to 3d6, the persistent damage increases to 3, and the splash damage increases to 2. 550 4. The goal is to block as many times as possible during the encounter. You can add the persistent bleeding to the weapon. . When you Cast a Spell from your spell slots, if the spell deals damage and doesn’t have a duration, you gain a status bonus to that spell’s damage equal to the spell’s level. Sometimes you’ll need to halve or double an amount of damage, such as when the outcome of your Strike is a critical hit, or when you succeed at a basic Reflex save against a spell. This article will introduce you to two types of macros: Chat Macros. Hail of Splinters RoE: The initial damage is small, but the AOE is good and the fact that the persistent damage scales by a d4 every two levels means that the damage will add up quickly and remain useful for your whole career, maxing at 9d4 persistent bleed at level 19. These creatures take only minimum damage (typically 3 damage. Phantom Pain and Persistent Damage. This was derived from the cheat sheet included in the Character Sheet Pack . Players are stone and can't act. Zach_luc_Picard • 4 yr. Elemental Resistance (Cold): Fairly common. Here are a few things I haven't seen mentioned: Protector's Sphere: This gives you resistance to all damage and caps out at 9 at high level. The relatively simple sore throat caused by this disease leads many victims to initially dismiss it as a mild illness, but scarlet fever can be deadly if left untreated. Item 8. 6. Your maximum Hit Point value represents your health, wherewithal, and heroic drive when you are in good health and rested. When you drink a <i>healing potion</i>, you regain the listed number of Hit Points. Failure The target takes full initial and persistent damage, and the target. Accessed via macros in the compendium, and if certain settings are enabled, they will be automatically calculated and/or removed when the actor's. Rare. Fungal Hyphae H: Thin hyphae grow from your feet and plunge into the earth. 453. Tendrils of darkness curl out from your fingertips and race through the air. On a critical success, the target also takes 1 persistent acid damage. If you have an ideas on things I can do to improve tracking fast healing. ago. This uses the highest attack bonus among the zombie's Strikes and deals 1d12 acid damage per 3 levels of the zombie (or 1d6 acid damage below level 3). 8. It doesn't directly say when in turn order the later stages of damage happen, however page 306 says that you attempt saves for afflictions at the end of your turn. 5 10 15 20 0 10 20 30 40 50 60. Settings Extender: Needed for other modules. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. Restrained: Comes from a critical success Grapple or various creature abilities and spells. Chaotic damage harms only lawful creatures, evil damage harms only good creatures. The fire deals 4d8 fire damage and 2d6 persistent fire damage to the creature, which must attempt a Fortitude save. Drop bombs, patch up friends, or buff them with elaborate mutagens. Two entries will exist for each spell not targeting Reflex, the first assuming a Moderate save (+12) and the second assuming a Low save (+9). After you take the damage, you can attempt the flat check to end the persistent damage. • 2 yr. Cantrip 1. The damage bonus is a negligible, but the Fast Healing is actually really nice. Accessed via macros in the compendium, and if certain settings are enabled, they will be automatically calculated and/or removed when the actor's. Each time an item takes damage, reduce any [emphasis added] damage the item takes by its Hardness. The remaster made no changes to the Orc’s traits, but did consolidate feats from the Advanced Player’s Guide and the Ancestry Guide into Player Core 1 and made minor textual changes to improve readability. " The Negative Healing feature indicates that the creature "does not take negative damage, and it is healed by negative effects that heal undead. Alchemical poisons are potent toxins distilled or extracted from natural sources and made either stronger or easier to administer. Many other conditions change at the end of your turn, such as the frightened condition decreasing in severity. A vampiric creature consumes the blood of the living for sustenance. The (good-aligned) Champion reactions grant resistance to "all damage". Encountering a stacking persistent bleed at 3rd level on an elven fighter was brutal feeling when I first started playing. If you hit, the target also takes persistent bleed damage equal to your precise strike finisher damage. Electric arc: 3d4+4 = 11. the second paragraph of this page . " Undead NPCs : "Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects. Your target takes 4d6 mental damage and 1 persistent bleed damage and must attempt a Will save. For poison, it's a bit unclear due to the duration, but rolling it on the turn of the monster delivering it avoids the (very bad) cases of rolling poison twice in a. The player's fought a swarm of bats, and unfortunately it did not go well for them. Other conditions stay for the given duration. It can also be thrown. It does fire damage on hit:Damage Types and Traits When an attack deals a type of damage, the attack action gains that trait. If those feats are available to you in. We'll also assume that persistent damage lasts for 2. Liches with a knack for crafting. You do not double the damage from your ability. Source Core Rulebook pg. Swashbuckler Details Swashbuckler Feats Swashbuckler Kits Swashbuckler Sample Builds Styles. Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. ----- The BombsDamage for a raw shortbow attack isn't great, but Deadly which adds d10s on crits, striking runes (which add damage dice), and elemental damage runes (which add more damage) keep it competitive. Your careful shot against an unsuspecting opponent pierces a vital artery or organ. The target ultimately takes 1d12+4+5 (physical, slashing, silver) and 4+5 (fire). Sneak attack damage can be dealt more than once per turn and doubles on a crit. I don't think Paizo is trying to nerf cantrip damage, because look at the new Needle Darts spell from Rage of Elements (1st pic is the spell, 2nd pic is its damage graph): 3d4 piercing damage, 60' range, and does persistent bleed damage on a crit. Persistent Damage Multiplier % of Selected Routine. Sticky bomb adds the splash damage of the bomb to the persistent damage. A breakdown of 5 general rules for Persistent Damage. Persistent Damage Multiplier % of Selected Routine. Escaping the attach or removing the bloodseeker in other ways doesn’t cause bleed damage. Given the players are stuck in 10' deep water, which requires swim checks, unless they are able. Critical Success Your dying value is reduced by 2. If you take any damage from a fall, you land prone. Cantrip 1. Applying alchemical poisons uses Interact. Arcane eidolons are usually formed of mental essence, also known as astral essence. Critical Success The creature is unaffected. Instead, you’re removed from the initiative order. 25908279629617 cubic inches. Spells, special weapons, and environmental dangers can cause many other types of damage. When the result of your attack roll with a weapon or unarmed attack equals or exceeds your target’s AC, you hit your target! Roll the weapon or unarmed attack’s damage die and add the relevant modifiers, bonuses, and penalties to determine the amount of damage you deal. Falling Source Core Rulebook pg. You can reasonably expect to hit two creatures with a 15-foot cone, and Burning Hands cast at 1st level deals. Instead of Fireball use Fusioned Chain Lightning to make that fire damage more party friendly. The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round on a critical failure. I'm not as sure on this, but the precision damage rules stacks it as the same damage pool, so. Accessed via macros. You have used alchemy to create life, a simple creature formed from alchemical materials, reagents, and a bit of your own blood. However, the mechanics of Wild Shape (and the spells which it replicates) are complicated. On a critical hit, double the initial damage, but not the persistent damage. Example: Character reduced to 0 hit points (dying 1), fails recovery check (dying 2), takes poison damage (dying 3). Alchemist's Fire (Major) Item 17. On a failure (but not a critical failure), the target of the attack still takes the splash damage. Summary The rules state that positive energy heals living as positive energy and harms undead in the form of positive damage. Strongly consider buying a Bomb Coagulator Alembic (see Treasure Vault). Each skill is keyed to one of your character's ability scores and used for an array of related actions. Your character's expertise in a skill comes from several sources. Critical Success Your marshal's aura increases to a 20-foot emanation, and it grants you and allies a status bonus to damage rolls equal to the number of weapon damage dice of the unarmed attack or weapon you are wielding that has the most weapon damage dice. Sustaining a Spell for more than 10 minutes (100 rounds) ends the spell and makes you fatigued unless the spell lists a different maximum duration (such as “sustained up to 1 minute” or “sustained up to 1 hour”). Normal poisons happen slowly; some alchemical poisons fast enough to be used in combat. This ups it's utility as well. . When you or an ally in the aura critically hits an enemy with a Strike, that. Alchemist. These attacks are summarized here. Diseases and poisons are types of afflictions, as are curses and radiation. Persistent damage can definitely be rough. Fatigued. Source Core Rulebook pg. And ANY magic tradition can cast it Remaster / ORC / OGL Wounding rune: When you hit a creature with a wounding weapon, you deal an extra 1d6 persistent bleed damage. Fighter - 1 Power Attack - d12 Sword. Foremost, it means that being hit once while Dying 1 (or having a persistent damage) is a death sentence and seems far more impactful than intended by the spirit of the rules. Accessed via macros in the compendium, and if certain settings are enabled, they will be automatically calculated and/or removed when the actor's turn has finished. If somehow someone is rolling a death effect against your fort DC, and you normally get a +1 to fort saves vs death effects, your fort DC would be. Macros can be created and accessed through the macro toolbar located on the bottom of the Foundry window. The flat check to remove persistent damage from effects that coat your skin (such as most persistent acid damage) is reduced to 5, and you gain a +2 status. In addition, the creature you heal can attempt an immediate flat check to recover from a single source of persistent bleed damage, with the DC reduction from appropriate assistance. 5 attacks total, all with a positive modifier and flanking, at level 1. Heightened (3rd) The initial damage increases to 1d6 + your spellcasting ability modifier, and the. \$\begingroup\$ "You do not take the damage when you succeed. These effects can be removed either in the sheet or by right clicking in the "effects panel". The spell duration just keeps the condition applied to the character. Wild claws leave terrible, ragged wounds that also deal 2d6 persistent bleed damage on a hit, and wild jaws are envenomed, also dealing 2d6 persistent. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and. They include dragon eidolons—the echoes of ancient dragons— and construct eidolons, beings formed into a simple construct shape through arcane magic. Additionally, for persistent damage only the higher damage applies. The Bear has great damage potential right out of the gate, with a great support benefit for extra damage when you hit. Some feats added in supplements like Impossible Lands and The Mwangi Expanse were not included. You take a –1 status penalty to AC and saving throws. The effects of this check are as follows. If the help is "particularly appropriate" it can also reduce the DC. These spells might work with Dangerous Sorcery; they cause persistent damage but don't have a duration themselves. Spell List elemental. On a critical hit, the target takes 2 acid damage and 2d6 persistent acid damage, but the splash damage is still 1. The stab of a spear deals piercing damage. You can try to use the Escape action to end the condition by rolling your unarmed attack modifier against the grabber's athletics DC. Here's the side by side of the Mephit and the bleed damage effects: [ [/r 1d4 #persistent fire]] @Compendium [pf2e. You curse the target, punishing it for having the audacity to spill your blood. Monk Details Monk Feats Monk Focus Spells Monk Kits Monk Sample Builds. Missing the Monk's take 10 on first. so what are the implications here?Shadow Signet would even still be useful (changing it to target fort instead). We start out slow and work our way up. 0 Persistent damage is a condition that causes damage to recur beyond the original effect. Some monk stances allow you to make special unarmed attacks while in those stances. Like normal damage, it can be doubled or halved based on the results of an. In other words: if he had Drained 1 for 1 minute but received Drain 2 for 1 round he would suffer the effects of Drain 2 for 1 round and when that expires he goes back to 1. Small module to keep track of persistent damage for pathfinder 2E using the effects system. Burning Hands CRB: Compare 1d6 damage in a 15-foot cone to 1d4+mod damage to any two creatures within 30 ft. All other creatures within 5 feet of it take 1 acid splash damage. Wild morph gives you claws with huge bleeding persistent damage that you can use with disrupt ki. Every level at which you gain a Monk feat, select one of the following feats. The line immediately after the portions you include in your Question sums it up fairly well: Like with your actions, if you and your eidolon are both subject to the same effect that affects your Hit Points, you apply those effects only once (applying the greater effect, if applicable). 0. Not critical. 3) Persistent Damage -usually- ends after a minute (p. Force damage is pretty frequent now too, somewhere above acid and electric but not as often as fire. A zombified creature is a mindless, rotting corpse that attacks everything it perceives. If the bomb already deals persistent damage, combine the two amounts. This module is discontinued as of Foundry v10 and PF2e 4. The effect depends on whether the target is living or undead. Wild Shape is complicated. Tiger Stance - d8 slashing plus agile, finesse, d4 persistent bleed on crit and the ability to step 10 ft instead of 5. Success The target takes full initial damage but no persistent damage, and the spell ends immediately. The poison follows the rules for afflictions. g. Well worry no more! This Module, PF2E Persistent Damage, will allow you to set and forget the persistent damage effects, making sure you never forget to. 3) Persistent Damage -usually- ends after a minute (p. 621)The damage gets rerolled every turn. Source Gamemastery Guide pg. conditionitems. If you have improved evasion, and legendary proficiency in Reflex saves, your Reflex save critical failures are just normal failures. 097543688400942 pounds per cubic inch. If you're attacking two creatures, this counts as two attacks for your multiple attack penalty, but the penalty doesn't increase until after both attacks. Unarmed Attacks. Each poison’s stat block includes the Price and features for a single dose. Intensify Vulnerability 9th Your empowered wand surges with ever-more-powerful magic. While your character's ability scores represent their raw talent and potential, skills represent their training and experience at performing certain tasks. Attempt a counteract check against the target. " These seem to imply that the target takes the damage in response to being hit with an attack. Enfeebled 1 + Enfeebled 1 are. Enervation has roughly 80% chances to affect a boss, even if it means dealing only half damage most of the time. 10th Level. 452). 30441525-inch-radius sphere gets us that volume. If they succeed it goes away, if they fail it stays. Add Persistent Damage. Coming from 5e, when you roll a natural 20 you double all the dice for the attack. 621 4. In the rules for Damage Types, Physical is noted as a main type of damage and then that the main types of physical are bludgeoning, piercing, and slashing. Basic actions represent common tasks like moving around, attacking, and helping others. AC 20; Fort +8, Ref +11, Will +8 HP 30 (negative healing, rejuvenation); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 5 (except force, ghost touch, or positive; double resistance vs. These take place after you’ve taken any persistent damage, attempted flat checks to end the persistent damage, and attempted saves against any afflictions. Most skill actions have macros. The 1. It is the condition that deals the damage. The Build - Free Archetype. On a critical success, the target also takes 1 persistent acid damage. TheJazMaster. Now the rogue critically hits the enemy, does Xd4 whip damage, then + Xd6 precision damage (sneak attack), + 1d6 flame damage, + 1d10 persistent flame damage, + 1d8 poison damage nonlethal simply states that the attack does non lethal damage and knocks an enemy out. “. If an enemy refuses your Iron Command, it takes persistent evil damage equal to your Charisma modifier. Aligned Damage. The physical damage will benefit either from slashing weakness or silver weakness. It's best to ask system specific questions in the forum that that system. Daze would deal SAM as damage, increasing by 1d4 every level, but would apply stunned 1 on the enemy's failed save. The Tyrant is one of the strongest 1v1 combatants out there, with great defense and one of the highest damage outputs in the game - with Iron Repercussions, you basically deal a rogue's worth of damage as persistent damage on top of everyting else. On a critical hit with a lit fire poi, the target takes 1 persistent fire damage. I'd say in general, the bottled lightning would contribute more in combat for this party even assuming the rogue is the only martial to. The ranger in pf2e has the best multiattack I've seen. On a hit, the target takes 2d12 electricity damage. This module is discontinued as of Foundry v10 and PF2e 4. You can't apply the conditional bonus first because that bonus is on top of whatever is the item's persistent damage already. Then you double or halve the amount as appropriate. Because dragons have a strong connection to magic, their minds can often leave an echo floating in the Astral Plane. Once used, the zombie must spend 1 action to cough up enough acid to use this ability again. At 16 pick up flying form. This is persistent damage that represents loss of blood. In 1e, there were multiple ways to add +1 damage per die to your spells, but the equivalents in 2e are +1 per spell level, which is much less damage. What are the basic rules for falling and suffering falling damage in Pathfinder 2nd edition? When can you use the Grab an Edge action?This video is sponsored. Precision damage is added to the weapon's damage. Force damage comes from pure magical energy and can damage ethereal creatures, such as ghosts. [2e] Do sneak attack and persistent damage (bleed, burn) double on a critical hit? * editionChapter 4: Skills. Instead of taking persistent damage immediately, you take it at the end of each of your turns as long as you have the condition. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt. I personally apply hardness only once. The smack of a club deals bludgeoning damage. There are exceptions to this, but they're pretty. The problem was persistent damage. The Undead monster trait states "Undead creatures are damaged by positive energy, are healed by negative energy, and don’t benefit from healing effects. Downside is its a focus spell and requires sustaining. So I'm not sure of the swarm you are running specifically, but there are definitely some common-sense rules in place. If you treat them for a total of 1 hour, double the Hit Points they regain from Treat Wounds. 1d10 persistent fire damage is really good. 451 4. Persistent Damage. Persistent Damage. You can do something narratively appropriate on your turn to make an extra flat check before the end of your turn (like pouring a bucket of. 0. If you are taking continuous damage, such as from an acid arrow or by standing in a lake of lava, half the damage is considered to take place while you are casting a spell. Alter the number of actions required to help you if the means the helper uses are especially efficient or remarkably inefficient. You do not add your STR to damage with splash weapons. Zach_luc_Picard • 4 yr. 545 4. Likewise Piercing gets resisted the most at 167 (and the most of any damage type), followed by Slashing at 158 and finally bludgeoning at 144. If they fail, they progress to stage 2 and take the stage 2 damage. Your companion is a magehound, raised to accompany you as you hunt. 4875)1) Bleed is a kind of Persistent Damage (p. Just like it is with a damage weakness or a persistent damage condition. After. - When calculate the damage taken by a shield when blocking with it, divide the damage to half of your class lvl rounded to high. Weapons with wounding runes are said to thirst for blood. On a critical success, the target also takes 1 persistent acid damage. While affected by persistent damage, at the end of your turn you take the specified amount and type of damage, after which you can attempt a DC 20 flat. If your Sustain a Spell action is disrupted, the spell immediately ends. - weakness to area damage 5, splash damage 5. As such, it has no effect on nonliving creatures or living creatures that don’t need blood to live. In other words: if he had Drained 1 for 1 minute but received Drain 2 for 1 round he would suffer the effects of Drain 2 for 1 round and when that expires he goes back to 1. One of my players has a smoking sword, which has the traits fire, evocation and magic. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. Round 1: You cast Acid Arrow and Enervation on the boss. Mace. 3) Magical Healing does not stop Bleed unless you are fully healed (p. 278 4. You fall about 500 feet in the first round of falling and about 1,500 feet each round thereafter. Or, you might succeed at the flat check to remove persistent damage you took from an ongoing affliction, but you would still need to attempt saves to remove the affliction itself, and failing one might give you new persistent damage. But yea Persistent damage (bleeding, being on fire etc) is very strong. Gravity Weapon states that the first Strike each round gains a "status bonus to damage equal to twice the number of weapon damage dice". Page 316: In the acid splash cantrip, replace the heightened entries with the following text: "Heightened (3rd) The initial damage increases to 2d6, and the persistent damage increases to 2. 0 sub-forum. The 1. Spider swarm is: - immune to precision and mind damage. " This is confusing b/c the damage happens before the check. This additional damage is halved if your weapon or unarmed attack is agile. If you take any damage from a fall, you land prone. Effects of Hit Point Damage: Damage doesn't slow you down until your current hit points reach 0 or lower. If you go with 2:Tyrant dedication with 4:Iron Repercussions provides mental damage persistent damage. Resistance can specify combinations of damage types or other traits.